Updates
  1. Schedule to be released Dec. 1st.
  2. Registration is Now Open Until November 25th. Schedule will be released December 1st

TOURNAMENT RULES

All games will play under OHF/OMHA rules. Coach or team manager must register 60 minutes prior to the team’s first game on site with an approved roster and travel permit or permission to play from their local association. For a player to be eligible to participate as an Affiliated Player, that player must be on an approved roster as an affiliated player for the team they are to AP for. This is to be submitted when the team registers.

Two (2) points for a win, one (1) point for a tie.

All games are stop time except when any team is ahead by five or more goals in the third period, the game will proceed under ‘running time’ unless the gap is reduced to three goals, at which point the clock will revert back to stop time. Under running time, all minor penalties are to be three minutes. Running time applies only to round robin games not playoff or final games.

All teams must be prepared to start play 15 minutes in advance of scheduled time.

A maximum number of 19 players per team will be allowed on the game sheet. (20 for U18)

All Horseshoe Tournament committee decisions will be final.

One time out per team will be permitted in quarter-final, semi-final and championship final games (no time-outs in round robin games)

Teams should bring two sets of sweaters. Home team will wear light coloured sweaters, away team will wear dark coloured sweaters.

For safety reasons, the Burlington Department of Recreation Services will not allow anyone on the ice during ice maintenance or when the red light is flashing.

TIE BREAKING RULES

In the event of a tie within the group or division in the standings, or a re-seeding of the teams, or for a wild card berth, the following will be used to determine the final standings:

  • Team with the most points.
  • The winner of the group game(s) between the team’s advances.
  • Team with the most wins
  • If the above still results in a tie, or the tied teams are in different groups, or if three or more teams tie at the conclusion of group play, the winner will be decided as follows: For each team add total goals for and against, then divide total goals for by the sum of goals for and against. Winner is the team with the higher percentage.
    Example: Team scores a total of 20 goals and gives up 12 goals
    Calculation: 20/(20+12) = .625
  • If still tied the team with the least penalty minutes advances.
  • If still tied a flip of a coin by a tournament official will be made and the team that wins the flip will advance.

QUARTER, SEMI-FINALS & FINALS

In the event of a tie at the end of regulation time, the format will be as follows:

  • All games are sudden victory. First goal wins.
  • Teams will play one five-minute period of 3 on 3 plus goalie, stop time.
  • If a team gets a penalty, the non-offending team will be allowed to add one player to the ice for the duration of penalty (4 on 3)
  • If the same team gets a second penalty, another player is added to the ice for the non-offending team (5 on 3)
  • If the same team gets a third penalty, it will be delayed.
  • If the other team gets a penalty, the offending player will be removed from the playing surface.
  • After five minutes with no score, unless it is the finals, teams will play traditional shootout to decide the winner.
  • All penalties with time remaining are to be carried over into the overtime period.
  • Teams involved are not to leave the ice after third period but will be given two-minute rest period before overtime starts.
  • Teams will not change ends for the overtime periods.

SHOOT OUTS

The teams will not change ends for the shootout. The home team shall have the choice of shooting first or second. The teams shall alternate shots.
Three (3) players from each team shall participate in the shootout and they shall proceed in such order as the coach selects. All players are eligible to participate in the shootout unless they are serving a ten-minute misconduct or have been assessed a game misconduct or match penalty.

Once the shootout begins, the goalkeeper cannot be replaced unless he is injured. No warmup shall be permitted for a substitute goalkeeper.
Each team will be given three shots unless the outcome is determined earlier in the shootout. After each team has taken three shots, if the score remains tied, the shootout will proceed to a “sudden death” format.

No player may shoot twice until everyone who is eligible has a shot. If, however, because of injury or penalty, one team has fewer players eligible for the shootout than its opponent, both teams may select from among the players who have already shot. This procedure would continue until the team with fewer players has again used all eligible shooters.

Regardless of the number of goals scored during the shootout portion of overtime, the final score recorded for the game will give the winning team one more goal than its opponent, based on the score at the end of overtime.

FINALS

In the event of a tie at the end of regulation time, the format will be as follows:

  • All games are sudden victory. First goal wins
  • Teams will play one five-minute period of 3 on 3 plus goalie, stop time.
  • If a team gets a penalty, the non-offending team will be allowed to add one player to the ice for the duration of penalty (4 on 3).
  • If the same team gets a second penalty, another player is added to the ice for the non-offending team (5 on 3).
  • If the same team gets a third penalty, it will be delayed.
  • If the other team gets a penalty, the offending player will be removed from the playing surface.
  • After five minutes with no score another five-minute overtime period will be played 3 on 3.
  • All penalties with time remaining are to be carried over into the overtime period(s).
  • Teams involved are not to leave the ice after the third period but will be given a two-minute rest period before overtime starts.
  • Teams will not change ends for the overtime periods.